The Computing curriculum at Arbourthorne is designed to equip our children with the skills and knowledge to be at the cutting edge of the digital future. Our children are becoming experts in digital literacy and our aim is to let our children cascade their knowledge into the community and secure future jobs in digital industries.
In the context of our community, it is our priority to ensure that all children have equal access to the technology they need to become a future digital leader. As a result of the opportunities for technology during the pandemic, every child in school has access to the internet from a device in their home. Every child in KS2 has a personal Chromebook that is used between home and school. It is our ambition for every child in KS1 and FS to have an individual tablet in school, however all children have access to a device at home. We intend to use the digital capital that we gained from the pandemic to ensure that all children have a rapid digital advancement, opening up a world of opportunity in Computing.
Vocabulary Progression in Computing
We aim to develop children's vocabulary for computing by mapping out the key vocabulary children will develop in each year group for computing.
Computing in Action
The children in FS2 enjoy experimenting using the Beebots and Botley the Robot. These activities support our children in learning computing skills and applying computational thinking. Using these robots will help children engage in open-ended problems which require the use of decomposition, modelling and algorithms.
Tinkering allows us to understand how technology is built. We enjoy taking old tech apart to allow us to see what is on the inside and learn to label the different parts of different types of technology.
Examples of Learning in Computing in the Foundation Stage
Primary Computing Progression Y1 to Y6
Computing is taught progressively following the firm foundations established in Foundation Stage. Each unit has a quality plan which develops the key strands outlined below. The computing curriculum is enhanced through our Maker curriculum from FS1 to Y6.
Examples of Learning in Computing KS1 and KS2